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Rules and Regulation for National Tournament 2016

 

Required Items

The following is the bare minimum necessary for taking part in events and tournaments.

1. Main Deck A basic deck consisting of 40-60 cards is required for playing the game.

2. Card Protectors All cards used in dueling must be placed in card protectors if possible. ∗ Card protectors must be of one design (no mixes) for your Main and Side Deck, and a different design for your Extra Deck. They must not be marked, modified, or tampered with.


 

Additional Items

Though optional, it is recommended to prepare the following items (especially if needed for determining certain card effects).

· Extra Deck A deck of up to 15 cards consisting of Fusion / Synchro / Xyz / etc. Monsters.

· Side Deck An additional deck made of up to 15 cards.

· Coin Used for certain card effects which require a coin flip. The coin must feature distinctive faces (heads & tails).

· Dice A standard six-sided die (or multiple dice) is required for determining certain card effects.

· Tokens/Counters Can be used to help keep track of values such as a Duelist's LP, or special card-specific conditions.

Tournament Rules

 

Registration

​Closing date is 4th December 2016. A participation fee of Rs100 will be required to enter the National Tournament.

Registration is online only by clicking here

 

Deck registration is required. A link will be sent by email and on facebook for deck registration after the 4th December 2016 with a deadline for submission being 11th December 2016.

 

Tournament dates

18 December 2016

 

Venue

9am, Adilson Shop (replaced by a pastry called “Palais des tartes”) at 20 Harris Street Port Louis

Check the map

 

Deck Preparation, and Restrictions & Limitations

Deck Sizes Main Deck: 40-60 Cards Extra Deck: Up to 15 Cards (Optional) Side Deck: Up to 15 Cards (Optional)

Card Protectors All card protectors used must be of the same design, not be altered in any way, and must only contain the dueling card used. If any distinctive alterations and/or markings (temporary or otherwise) are found during inspection, the duelist is required to replace the card sleeves of his/her deck. Penalties may be issued accordingly. Should distinctive markings be found during the second inspection, the offending duelist will become disqualified from participating further in the event.

 

Regarding Your Deck & Decklist

· Only one deck may be used during the entire tournament.

Reinitializing/Resetting Your Deck

· Decks cannot be rearranged at the beginning of matches.

 

Limited/Forbidden Card Restrictions

 

The tournament will follow the advance format. For tournaments, certain cards are placed into the following sub-categories (affects all decks): • Forbidden Cards: None of these cards can be used at all • Limited Cards: A total of one of these cards can be placed in the decks • Semi-Limited Cards: Up to two of these cards can be placed in the decks

Please refer to the Forbidden Card Lists for specific information. Please note that the Forbidden Card List is updated regularly, so be sure to check it before entering your next tournament. Click here for the list

Moreover, only cards under TCG will be accepted.

 

Foreign Cards

Players can use foreign cards (other than English) provided they bring the printed translation and picture of the original in English. Otherwise, we will not accept the card during the tournament. Foreign cards must have been released under TCG to be allowed in tournament.
 

Basic Tournament Sequence

Duels during a tournament proceeds as follows:

1. Both duelists exchange handshakes.

2. Each duelists shows that they have the right number of cards in each of their decks. • Main Deck: 40-60 • Extra Deck: 0-15 • Side Deck: 0-15

3. Both duelists will shuffle their decks in front of each other. • Duelists must not look at their own cards during the shuffling process • Duelists must not rearrange their cards in any particular order

4. Both duelists will then hand their decks to their opponent face-down for reshuffling. • Do not take too long reshuffling

5. Decide who goes first with rock-paper-scissors. The winner can decide who goes first.

6. After each duel, the one who lost the duel gets to decide who goes first the next round.

7. During the time between duels (but not between matches or before the first duel), duelists have the choice of swapping cards between their main and side decks

8. The tournament will be under the Swiss style format followed with a cut on single elimination mode. For more information on Swiss style, click here http://yugioh.wikia.com/wiki/Swiss-system

 

After the Swiss round, there will be a cut to the Top 8 Players, who will continue in single elimination mode.

 

However, if we have more than 128 participants, there will be a Top 16. It will be announced at the beginning of tournament.

 

Things to pay attention to during a tournament:

· If any questions arise during a duel, or if any disputes arise in regards to rules/instructions, the judge on duty will have the final say on the matter. All duelists involved are required to follow the instructions given.

· Any actions caused by genuine misunderstandings of the rules and/or card effects which don't disrupt the flow of the game will be negated by the judge; no turn rollbacks or recalculations are allowed for these issues in a duel.

· Judges will not settle disputes and/or complaints which take place after a match.

· During the duel, all actions taken by either duelist must be made clear and acknowledged by both sides.

· Though an average of 3 minutes may be spent on each turn, excessive time should not be spent to allow the tournament to proceed properly. Any duelists caught taking too long (or intentionally stalling for time) may be penalized.

Time-Related Etiquette

· Any behaviors or actions that result in a delay of the duel/event may result in penalties towards the offender(s).

· If the duelist acts in such a way which causes unreasonable stalling for time unintentional or otherwise), the referee will first issue a 'warning'.

· Should the duelist continue to act in this manner, more serious penalties may be issued.

· If you suspect someone of acting in such a way, please notify a nearby referee.


 

Winning Conditions & Time Limits

 

Tournament Winner

Having won the final after the top cut.

 

3rd and 4th Place

There will be a playoff match between two semifinals losers, to determine the 3rd and 4th place.

 

Prizes

Cash coupon will be offered to winners as follows:

1st : Rs 1500

2nd: Rs 1000

3rd : Rs750

4th : Rs 500

 

The cash coupon is valid on all Adilson Yugioh Products until 31st December 2016.

 

Time limits for matches are predetermined for each tournament.

· This also includes time spent between duels for shuffling decks and card dealing.

· To ensure the event's smooth progression, up to three minutes will be allowed between each round.

The winner of each match is determined by the player who has won the most duels (even if only one round was played upon reaching the time limit). Once the match's time limit has been reached, one of the following methods will be used to determine the winner:

[METHOD 1] When the time limit is reached during a duel (Assuming it's your turn when the time limit is reached)

1. Finish your current turn.

2. Proceed to Extra Duel if the duel is still inconclusive.

3. An Extra Duel consists of 3 turns (starting with your opponent's).

4. The duelist with the most LP at the end of the Extra Duel is the winner.

5. If there is still no winner, proceed to Sudden Death.

Notes

· LP is calculated at the end of the current duelist's turn (LP differences once the time limit has been reached are not counted)

· When any LP changes take place during Sudden Death, the duelist with more LP at the end of turn will be the winner (also applies when certain card effects involve using LP)

· Should Extra Turns or Sudden Death still result in a tie, proceed to Method 2 below.

[METHOD 2] If the time is reached in between duels with a tied score:

1. Begin an Extra Duel consisting of the following criteria: • Both Duelists begin at LP8000; the one to reduce their opponent's LP to 0 first shall be the winner • The Extra Duel will last for 4 turns • The Duelist with the most LP at the end of the 4 turns will be the winner

2. If both duelists still have the same LP at the end of the Extra Duel, proceed to Sudden Death.

3. If any difference between both sides' LP happens at any point in the duel, the one with the most LP will be the winner.


 

Tournament Etiquette

To maintain fair play and an enjoyable dueling environment, rules will be enforced for official tournaments and events. Failure to abide by these rules will result in penalties, which depending on severity may result in offenders being banned from the event.

General Misconduct & Rule Violations The following list are examples of what is considered inappropriate behavior and misconduct:

· Not arriving at the designated venue on time.

· Maliciously harassment of fellow duelists and opponents.

· Spending an excessive amount of time on a turn. Players caught doing this may result in penalties.

· Spending an excessive amount of time shuffling and/or swapping cards between decks.

· Changing the contents of your deck(s) such that they differ from the submitted Deck List.

· Looking at card faces while shuffling/cutting decks (even your own).

· Intentional misinterpretation of card effects.

· Lying about your current LP, or the number of cards in your hand during a duel.

· Unless part of a card effect, playing any cards that have been removed from play earlier in the duel.

· Talking and/or exchanging advice/information other duelists, spectators, or other third parties during a duel.

· Using cards, card protectors, or card sleeves that have distinctive markings on them.

· Placing objects other than the card into card sleeves.

· Deliberate marking of cards and/or card protectors during a duel.

· Having any "Forbidden" cards, and/or more than the maximum number of limited/semi-limited cards in your deck.

· Having any decks with cards below or higher than the lower and upper limits.

· Placing unnecessary objects on the Duel Field.

During the event, Duelists are liable for penalties if they exhibit inappropriate or malicious behavior. Common rules to follow include (but not limited to):

· Obey any rules/policies of the tournament venue, or any special rules of the tournament itself.

· Do not bring food and drink, or smoke in the tournament venue (except in designated areas, if any).

· Do not leave the venue without permission; if necessary to leave, please request permission from both a staff member and your opponent first.

· Do not touch your opponent's cards without his/her permission.

· Always aim for a fair duel, and for its smooth progression.

· Do not play in such a way that would be discomforting to your opponent.

· At the end of a duel, always check that your deck(s) are the same as when you have started (number of cards, card types, etc).

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